Environment Artist

Job Description

Ubisoft Belgrade is looking for a talented Environment Artist to join our growing team! Environment Artist autonomously creates the graphical content of one or several game levels and delivers assets that can be successfully integrated into the game, with consideration of technical and technological constraints and artistic direction.

In order to consider your application, please attach a link to your personal portfolio/ demo reel. Show us what you got!

Responsibilities:

  • Create 3d assets and textures in line with the project's artistic and technical direction (references, documents, etc.)
  • Integrate optimized assets and textures produced in the game engine
  • Ability to plan out and estimate own workload
  • Verify the quality of one’s own work once imported into the game, and make improvements when necessary
  • Use specific project tools in order to achieve best results and meet deadlines
  • Ability to learn fast and adapt to technical constraints of platforms, engines and software

Qualifications

Must have:

  • Experience in 3D modelling with standard industry modeling pipelines (low poly; high poly; Texture Bake) and software 3D (Studio Max, Maya)
  • 2D skills – Adobe Photoshop proficiency (ability to create tillable and specific textures)
  • Good notion of proportions and a good eye for detail
  • Fluency in English

Nice to have:

  • Knowledge of game engines (Unity, Unreal…)
  • Knowledge of Z Brush, Marmoset Toolbag 4.0, Substance Painter, Substance Designer, Marvelous Designer, Speedtree…
  • Previous experience working in the gaming industry is considered an advantage

We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

Join us and become a key part in the gaming world!

VRH  IT POSLODAVAC 2021 - 3. mesto

POSTAVI ODGOVOR

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